| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Sol Project
Sebiestor Tribe Minmatar Republic
174
|
Posted - 2014.12.12 22:28:21 -
[1] - Quote
So ... uhm ...
Grab your friends ... ... jump into tornados ... ... alpha the **** out of everyone?
Edit:
Could you guys (and Sibyyl!) please WAIT until I posted? Seriously! I open the thread and there's no response! By the time I click SEND you posted your crap before I did!
That's unacceptable!
Thanks! |

Sol Project
Sebiestor Tribe Minmatar Republic
192
|
Posted - 2014.12.13 11:30:09 -
[2] - Quote
Aralyn Cormallen wrote:marVLs wrote:It's not Thera problem, it's all about that incredible bad/lame gameplay mechanic which is: bubbles I'll always maintain bubbles are awesome. They are pretty-much the only combat "terrain" we have, and the only such terrain we have the ability to place to alter the battlefield mid-fight. Personally, I would be all for more and varied types of bubbles, or similar "anchorable aoe effects" - webbing bubbles, anchorable smartbomb units, energy neut zones, or bubble effects which mimic some of the wormhole effects within their zones. Quite frankly the sky is the limit. Anchorable smartbomb units. That's literally the best and most nullsec-breaking idea ever.
Think Rooks&Kings, but everywhere.
Everywhere!
Burn nullsec. Literally. |

Sol Project
Sebiestor Tribe Minmatar Republic
194
|
Posted - 2014.12.13 12:24:01 -
[3] - Quote
I feel like this thread explains the anagram HATER ... |

Sol Project
Sebiestor Tribe Minmatar Republic
199
|
Posted - 2014.12.13 16:10:36 -
[4] - Quote
I am actually quite sure that CCP will introduce a very good reason why people will want to live in HATER. It also makes sense that they did not introduce HATER alongside said reason, because the first weeks it'll be a slaughterhouse anyway.
You lot aren't really thinking long term and your short sighted ideas probably would ruin more than help. |

Sol Project
Sebiestor Tribe Minmatar Republic
201
|
Posted - 2014.12.13 16:45:45 -
[5] - Quote
Syn Shi wrote:Only reason why there is station camping is because that is what happens in null. And when someone does show up they dock, hence the reason for station hugging. Time honored Null pvp tradition. Your post makes me assume you never visited a highsec tradehub.
While your point is perfectly valid, it's not restricted to null. Null just has the advantage of bubbles, making camping even easier.
I can add something. The reason why people hug the station, is because they're cowards who dock up at the slightest hint of danger. |

Sol Project
Sebiestor Tribe Minmatar Republic
203
|
Posted - 2014.12.13 17:34:15 -
[6] - Quote
Syn Shi wrote:Sol Project wrote:Syn Shi wrote:Only reason why there is station camping is because that is what happens in null. And when someone does show up they dock, hence the reason for station hugging. Time honored Null pvp tradition. Your post makes me assume you never visited a highsec tradehub. While your point is perfectly valid, it's not restricted to null. Null just has the advantage of bubbles, making camping even easier. I can add something. The reason why people hug the station, is because they're cowards who dock up at the slightest hint of danger. Who said it was restricted to Null. Null players keep saying everyone should leave hi-sec and join them because that is where the real pvp happens. Sadly, for most of the Null player base this is what they consider real pvp. Eve's pvp player base is saturated with this type of low-risk pvp'r. What's worse. A carebear is obviously doesn't want to pvp or the null pvp'r who will only pvp if its a win, or they can run if it looks like they wont win. You make it sound like it is something that has anything to do with nullsec, which it simply hasn't. I guess this is more of a language-issue here and not really worth debating.
HighSec, LowSec, NullSec. These people are all alike.
They're weak, cowardish carebears. |

Sol Project
Sebiestor Tribe Minmatar Republic
208
|
Posted - 2014.12.13 18:56:00 -
[7] - Quote
Iain Cariaba wrote:Show me one player in this entire game that plays to lose. Show me one player that, when outnumbered four, five, ten, hell, twenty to one decides it's a good idea to unlock and feed people kills. By your definition, every player in the game is a carebear, simply because they play to win.
If I think I have slightly better than even odds of winning a fight, I'll unlock and fight. If I'm looking at a sure loss, I stay safe. I'm fairly certain this is the average attitude among PvPers. And this is the point where I call you a coward, because caring about winning or losing is for weaklings.
You care about stats or whatever and think it matters and in your way, of course, you are right. In the sad perspective of Winners/Losers, yes, absolutely, you are right.
From the perspective of people who understand that what matters is "balls" ... (especially because it's a game) ... the fact that whatever the ******* odds are, they just throw themselves at it ... you are just a coward.
And that's what you are. Of course you call it smart "to avoid losses", ... and within your ... uhm ... social group, I guess ... you are absolutely right ... ... but in actual reality you are just simply a weak coward for actually caring.
My attitude tought me one thing: There is *always* a way, one just has to find it and try to beat the odds, because that is the only way to progress and improve one's self.
TL;DR: You are stagnant, weak and a coward.
This, pretty much, summarises the whole topic. |
| |
|